//-----------------------------------------------------
#include "shapes.inc"
// ----------------- HF_Sphere macro ------------------
#declare Fn_1 =
 function(x, y, z)
  {1-(-f_snoise3d(x*7,y*7,z*7)*0.5) }

object{ //----------------------------
HF_Sphere( Fn_1, //Function,
           0, // UseUVheight:  0 or 1
           1, // UseUVtexture: 0 or 1
           <50,50>, // Resolution,
           1, // Smooth,// 0 or 1
           "", // FileName,
           <0,0,0>, // Center
            2.5 ,// Radius
           -0.5  // Depth
         ) //-------------------------
 texture{ pigment{ checker
                   color rgb<0.8,0,0.05>
                   color rgb<1,1,1>
                   scale <1,1.25,1>*0.025}
          finish { phong 0.3}
        } // end of texture
 scale<1,1,1>*1
 rotate<0,0,0>
 translate<0,0.00,0>
}  // end of HF_Sphere --------------------------------

