﻿<?xml version="1.0" encoding="utf-8"?><Type Name="BufferedGraphicsManager" FullName="System.Drawing.BufferedGraphicsManager"><TypeSignature Language="C#" Value="public sealed class BufferedGraphicsManager" /><AssemblyInfo><AssemblyName>System.Drawing</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Docs><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>The <see cref="T:System.Drawing.BufferedGraphicsManager" /> class allows you to implement custom double buffering for your graphics. Graphics that use double buffering can reduce or eliminate flicker that is caused by redrawing a display surface.</para><para>This class has one static property, <see cref="P:System.Drawing.BufferedGraphicsManager.Current" />, which returns the main <see cref="T:System.Drawing.BufferedGraphicsContext" /> for the current application domain. The <see cref="T:System.Drawing.BufferedGraphicsContext" /> class creates <see cref="T:System.Drawing.BufferedGraphics" /> instances that can be used to draw buffered graphics.</para><para>The <see cref="T:System.Drawing.BufferedGraphics" /> class has no public constructor and must be created by the <see cref="T:System.Drawing.BufferedGraphicsContext" /> object for an application domain using its <see cref="M:System.Drawing.BufferedGraphicsContext.Allocate(System.Drawing.Graphics,System.Drawing.Rectangle)" /> method. You can retrieve the <see cref="T:System.Drawing.BufferedGraphicsContext" /> object for the current application domain from the static <see cref="P:System.Drawing.BufferedGraphicsManager.Current" /> property.</para><para>For more information on double buffering, see <format type="text/html"><a href="4F6FEF99-0972-436E-9D73-0167E4033F71">[&lt;topic://vbconDoubleBuffering&gt;]</a></format>, <see cref="T:System.Drawing.BufferedGraphics" />, and <see cref="T:System.Drawing.BufferedGraphicsContext" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides access to the main buffered graphics context object for the application domain.</para></summary></Docs><Members><Member MemberName="Current"><MemberSignature Language="C#" Value="public static System.Drawing.BufferedGraphicsContext Current { get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Drawing.BufferedGraphicsContext</ReturnType></ReturnValue><Docs><value>To be added.</value><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Within an application the <see cref="P:System.Drawing.BufferedGraphicsManager.Current" /> property always returns the same <see cref="T:System.Drawing.BufferedGraphicsContext" /> object.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the <see cref="T:System.Drawing.BufferedGraphicsContext" /> for the current application domain.</para></summary></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member></Members></Type>